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The single player campaign follows on from the first game - in the first game you learned new moves with each level, in this game you’ll hone your skills, working on improving your power and stamina in between matches in an interactive training mode.
This time you can name your fighter, change his appearance and save your progress to continue at a later time. I’m happy to say this is all in place and working as it should.
Most obvious update aside from the new moves and backgrounds, is the inclusion of shadows for the main characters. I’m currently working on adding alternative appearances (around 30 in all) for the fighters.
Other things to do:
Add a 2 Player mode where you can load in 2 fighters developed in the single player campaign and compete against each other.
Add a practice mode so the player can become familiar with the moves.
No idea of a release date yet - when it’s done I guess . . . hopefully later this year.
Here’s a few video clips from the demo mode I’ve added to the game. Pretty much showcases exactly how single player matches will run.
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